top of page

THE DEAD SEA

ROLE

Co-Director, Producer, Lead Technical Artist, Rigging Artist, CFX Artist, Props & Env Modeler, Texture Artist, Lighting Artist, 

DESCRIPTION

The Dead Sea is a short animated film that takes place underwater on an alien planet in a research facility. An alien parasite infiltrates the science facility, forcing a young scientist to fight for her survival as all hell breaks loose.

YEAR

2021-2023

GENRE

Sci-Fi, Action, Horror, Gore

Software Used

Unreal Engine, Maya, Houdini, Zbrush, Substance Painter, Substance Designer, Procreate, Photoshop, Marvelous Designer, Nuke, Premiere Pro, After Effects, Da Vinci, Clip Studio Paint, 

FILM TRAILER

FILM AWARD

TDS POSTER

Film Selection + Awards
 

Winner and Official Selection of Bloody Hats Festival

Official Selection of Manchester International Film Festival

Official Selection of APEX Film Awards

Best Character Rigging Finalist of the New York Animation Film Awards (NYFAF)

Winner and Official Selection of Independant Horror Movie Awards for Best Animated Short

and Best Monster

Official Nominee of Independant Horror Movie Awards for Best Sound and Best Music

Official Selection of Animation Dingle Festival

MAKING OF

TECH ART + DOCUMENTATION

Responsible for Rigging, Modeling, R&D UE5, CFX, Lighting, Compositing

bahri.png
MetaHuman (Target Biped Rig)
catherine.png
MetaHuman (UE -> Maya -> UE)
greed.png
Soft Body Sim
cloth.png
Cloth Sim
Greed_002.png
Small Creature Rig
clothes1.png
Lab Coat
bubbles.png
Bubble Sim
Screenshot 2022-10-27 at 19.36.51.png
Tentacle Rig
THEDEADSEA_STILL_04.png
Big Creature Rig
abyssalplain_edited.jpg
Abyssal Plain
vomit.png
Vomit/Blood Sim
Screenshot 2022-10-27 at 18.51.44.png
Arm Rig
bottom of page