top of page

Soft Body Simulation

Shot from The Dead Sea Film

The Soft Body sim was done after the animation is finalised and exporting the geometry out as an alembic cache. I brought it inside Houdini and use vellum (cloth) to simulate the creature to achieve the jiggly/squishy effect. To prevent the entire creature from collapsing, I added a paint node to only paint out which areas I wanted it to be more jiggly and then blendshape it to the original animation on frames that may look broken in the sim. 

softbody.png
softbody1.png
softbody2.png
bottom of page