
About Me
Hi! My name is Rebecca
I'm a Technical Artist with a passion for blending creativity and tech. Having worked at Frame Machine, Turn 10 Studios, and 343 Industries, I have gained skills in creating tools, improving workflows, and collaborating on projects such as Fortnite and Halo Infinite. I have experience in python scripting, motion capture, rigging, and creating assets for AAA games. Oh, and I was a finalist for Best Character Rigging at NYFAF!
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I love bunnies, playing games, listening to music while I make food or build tiny book nooks, and explore different crafts.



RESUME
Work Experience
Frame Machine | Unreal Integration & Technical Artist
Apr 2024 - Current
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Developed Python tools for animators and riggers, streamlining rig organization and reducing production time.
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Collaborated on Fortnite marketing assets by refining designs in Photoshop and integrating them into UE5, ensuring proper visualization within shop tiles.
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Efficiently adapted to proprietary tools and workflows, ensuring the timely delivery of polished, high-quality assets within tight seasonal releases.
Microsoft Game Studios (343 Industries) | Character Technical Artist Apprentice
Jun 2022 - Sept 2022
XBOX Game Studios Summer Apprenticeship Program
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Contributed to the Halo Infinite Brokkr Machine by creating Level of Details for in-game assets and integrating optimized character assets to enhance performance used in cinematics
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Quickly adapted to Halo’s proprietary tools and workflows, delivering high-quality assets within tight deadlines requested by team lead.
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Created fluid, cloth and rigid body simulations for Halo’s Research & Development using Houdini.
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Utilized the Vertex Animation Texture technique in Houdini and imported into UE5 for performance optimization
Microsoft Game Studios (Turn 10 Studios) | Associate Apprentice Technical Artist
Sept 2023 - Dec 2023
XBOX Game Studios Summer Apprenticeship Program + Extended
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Designed a prototype environment for the Forza series, featuring interactive 3D navigation and optimized car showcase assets.
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Rigged car assets for animation sequences used in photo mode, enhancing presentation and usability.
Contributed to an NDA incubation project by creating VFX assets, including simulations, rigging, modeling, implementing game audio, and collaborating with designers and artists using motion capture data.
Sept 2022 - Nov 2022
SCADPro Sponsored Course
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Remodeled and rigged NASA’s mascot for [ICESat-2] animation
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Ideated short story concepts, modeled and textured assets in a short story format
The Walt Disney Company | Cast Member
Jan 2024 - May 2024
Disney College Program
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Provided exceptional service while offering a wide range of Disney snacks, beverages, and merchandise to guests from all corners of the globe
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Shared insider tips on exploring the park to guests
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Strived to create unforgettable moments and exceed guest expectations with every interaction by creating Magical Moments
Education
Savannah College of Art and Design
Sept 2019 - Jun 2023
Bachelor of Fine Arts in Animation (Technical Animation)
Character Technical Direction + Visual Effects Minor
SCAD Hong Kong Study Abroad Program (Fall 2019)
2019-2023 Dean’s List
Academic, Achievement and International Student Scholarship Recipient
SCAD Rigging Union, ICC Liason Club Officer (2021-2023)
The Dead Sea, Senior Capstone Project: Co-director, Producer, Lead Tech Artist & Rigging Artist [Awards listed below]
NASA, ICESat-2 (SCADPro sponsored course): Character Tech Artist
Taylor's University Lakeside Campus
Mar 2018 - Mar 2019
Foundation in Design
Professional Collaboration Experience
Powerhouse VFX | Character Technical Artist
Sept 2022 - Nov 2022
SCAD Animation Mentored Course
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Modeled, rigged and animated wings for CG integration in Maya
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Mentored junior technical artists and provided technical art guidances
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Supported teams with technical art related problems by assisting them.
Collaboration Experience
Oct 2021 - Jun 2023
SCAD Capstone Film - 3D Film
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Led team of 40+ members, delegated tasks, ensured project and team on track
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Demonstrated versatility and problem solving abilities in resolving technical challenges throughout the production process.
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Rigged biped rigs onto Metahuman characters to be implemented into Maya and Unreal Engine 5
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Modeled and textured character assets in Maya
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CFX (Character effects) done with Houdini using appropriate solvers
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Rigged creature characters and wrote tools to help speed up rigging process using Python
March 2022 - Jun 2022
SCAD Collaboration Film - Hybrid Film
Responsible for world building.
Model and rigged assets for film
Led and taught a team of 2D and 3D animators to texture assets using Substance Painter to have a cohesive style
Responsible for lighting and compositing the entire hybrid film with the director
Jan 2022 - May 2022
SCAD Video Games Project
Create unique rigs for in-game characters and asset using Maya
March 2021 - July 2021
SCAD MFA Animation Thesis Project - 3D Film
Led a team of 3 texture artist and assisted the film director and producer to make sure all assets look consistent.
Oversee the technical aspects and advices team members
- Film selected for KIDS FIRST
- Film selected for 7th Annual Florida Animation Festival
Awards
Winner and Official Selection of Bloody Hats Festival
Official Selection of Manchester International Film Festival
Official Selection of APEX Film Awards
Best Character Rigging Finalist of the New York Animation Film Awards (NYFAF)
Winner and Official Selection of Independant Horror Movie Awards for Best Animated Short and Best Monster
Official Nominee of Independant Horror Movie Awards for Best Sound and Best Music
Official Selection of Animation Dingle Festival
Software Proficiency










Technical Skills
Character, Creature Rigging & Hard Surface Rigging, Props & Environment Modeling, Retopology, Texturing, Lighting, Python, UE5 Blueprint, Shader Development, Niagara, Project Management (Agile)
Soft Skills
Leadership | Team Player | Creative Adaptability |
Time Management | Clean Organization | Problem Solving |
Strong Work Ethic | Responsibility Delegation