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Cloth Sim (Bahri)

Shot from The Dead Sea Film
Bahri Cloth Sim (Diving Suit)

Point Deform (Houdini) Delta Mush (Maya)

Prep Step: Export an alembic cache of the character (head + body) and the character's belt separately. 

Make sure to follow the settings below where the start frame is at -30

Save alembic caches following naming convention. â€‹â€‹

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Step 1: Download the diving suit asset

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Step2: Import it into the scene you will be working in

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Step 3: Match Transformation the suit to the character in the shot. 

           *only match translation and rotation

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Step 4: Export the suit as a .fbx file. This is the starting point of the sim

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Step5: Inside Houdini,

Import the alembic file for the body and place a transform node with a null node

following.

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(Make sure its set to Unpack and No Poly Soup)

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Note: PolyExtrude as 0.048-0.051(depends on camera)

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Note: Delete channels at -30

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Node Graph

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Note: Delta Mush number depends on the UV stretching and is there any face pop out.

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Add belt alembic

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Back in main obj

Click belt and move the Pivot to the center - Go back to the geo window - Chose all the Primitives - scale the belt

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Note: There is two TimeShift node in this one set up. on -30f make sure the edit for belt is large enough that it doesn't clip to the body

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If belt isnt working as it should be , add a transform node and put in $CE in (axis)

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